Clifford Anderson is an award-winning composer and songwriter for film, games, and other media.
His work combines orchestral arrangements, electronic beats and textures, ambient soundscapes, jazz harmonies, and live performance.
Cliff has over 25 years experience performing and recording multiple instruments in a broad range of styles.
He served as Principal Technology Strategist for Berklee College of Music, helping to design and run the world’s premiere online music school from 2002-2015.
Roots School, 2017. Score for short documentary film about a school teaching the primitive arts.
Little Clockwork Marvel (“Maravigliolla di Orologeria”), 2017. Contemporary work for string quintet.
World premiere at the inaugural Academy of Scoring Arts Live Session (Los Angeles, CA)
Forgotten War, 2016. Soundtrack for short sci-fi film.
Different Faces Different Voices Film Festival (Cambridge, MA) — Official Selection
ASCAP Expo Film & TV Panel, 2016. Selected as one of five composers from among 2,500 attendees to present work for review and critique.
Into The Fryer, 2016. Music and immersive sound for virtual reality experience.
Through The Place, 2015-2016. Documentary film featuring Pulitzer Prize winner David McCullough (soundtracks for both the full film and extended trailer).
New Urbanism Film Festival (Los Angeles, CA) — Winner: Best Architecture Film
Queen City Film Festival (Cumberland, MD) — Winner: Festival Director’s Award
Piano Nocturnes #1 & 2, 2016.
God Bless America (Downtempo Version), 2015. Collaboration with vocalist Alyse Black (award-winning singer/songwriter), featuring pedal steel guitar by Kim Deschamps (platinum & gold records, Juno award).
Metaversal, 2015. Music used in experimental film festival held in AltSpaceVR.
ASCAP Plus Award, 2015. Bestowed by the American Society of Composers, Authors and Publishers based on compositions’ prestige value and performance outside of normally surveyed media.
The Divine Comedy (Instrumental Remix), 2015. Downtempo, orchestral electronica (single).
Turtle Trails, 2014. Soundtrack for conservation-based educational game (iOS/Android) about the critically endangered Hawksbill turtle.
AMIABLE Sound, 2012. Creator of interactive audio software for Unity game development engine.
Global Game Jam, 2011-2012. Game audio for weekend-length projects.
A Tribute to the King, 2011. Transcription and recreation of vintage Elvis horn arrangements.
Hydro-Jamm, 2010. Interactive audio installation using custom, water-driven MIDI controllers.
Transmutation I, 2009. Original orchestral work.
Specialist Certificate in Orchestrating and Producing Music for Film and Games, 2008. Berklee Online.
Advanced coursework in film scoring, orchestration, songwriting, and production.
Magnolia Homestead, 2008. Original orchestral work.
Night and Day, 2007. Original vocal arrangement (commission) of Cole Porter tune.
Nice Work If You Can Get It, 2005. Original vocal arrangement of George and Ira Gershwin tune performed by Boston Women’s Chorus.
Berklee Staff Band & Chorus, 2003-2005. Musical director, pianist, and arranger.
BRASS Tacks, 2003. Original composition in honor of Lee Berk’s retirement as President of Berklee.
Performer and accompanist, 1993–present. Instruments: piano, synth, guitar, fretless bass, vocals, trumpet, harmonica. Styles: jazz standards, reggae, alt-rock, pop, techno. Occasions: band shows, corporate events, house parties, live burlesque, private demos.
Game Audio Boston, 2017. Presentation at Berklee Learning Center: “Composing For Impact.”
The Georgian, 2017. Profiled in special issue on George School almuni filmmakers.
Boston International Film Festival, 2017. Member of the Submissions Screening Committee.
Women In Games Boston, 2016. Presentation: “Getting A Great Game Soundtrack.”
The John J. Fahey Show, 2016. Special guest on TV talk show covering the Boston area film industry.
The Moth StorySLAM, 2016. Storyteller (Cambridge, MA).
City of Cambridge, 2016. Participatory Budgeting Delegate (Arts & Cultural Facilities subcommittee).
Boston AVID User Group, 2016. Presentation: “Real-World Tips for Collaborating with Composers.”
Boston Gameloop, 2016. Moderator/facilitator for session on developing game soundtracks.
Hampshire College, 2015. Presentation for Alumni Showcase: “Composing A Life.”
Boston Indies, 2012–2015. Talks on interactive audio and using music to enhance the player experience in video game design.
DevLearn, 2012. Presenter on using technology to develop music education curriculum.